Nwokocha-Chuks LMO Readings:
New CMS-Directions
Advanced Distributed Learning (ADL) is driven towards creating new technologies that encourage re-usability, reduce cost of investment and increase return on investment.
1. SCORM (Sharable Content Object Reference Model)
2. CORDRA (Content Objective Repository Discovery and Registration Architect) is concerned with how to design and implement software systems to discover, share and reuse learning content materials. It is model form that can be used to design federated repositories; a collection of operational systems and a combination of different federations of learning systems.
3. Performance Aiding (Support) is a designed to bridge the gap between workplace performance and demand. Human user-centered technologies like tablet PCs, wearable tablet PCs and wireless networks are some gadgets that meet these demands.
4. Repositories are storage devices for digital information and retrieval. Registries contain only metadata. But if it contains extra data that describes or helps to retrieve the data it is a repository.
5. Gaming has three major components: 1. Activities with their formal rules that govern the play with the aim to learn 2. A narrative with cues that give context and relevance and 3. A simulation that represents the learning space to support activities. The general goal is to reduce barriers to implementation of a workflow.
6. Simulations -a representation of a system played over time. Advantages include: helps eliminate catastrophes, reduces physical danger, contains cost, compresses or expands time, manipulation of evolving designs and has re play possibilities
7. Intelligence Tutoring (ITSs) – these are computer systems that imitate methods of human teaching and interactions with students in real time situations. Three models are vague currently: Students, ( what he knows and does and learns) Subject matter( knowledge as an expert would0 and Pedagogue (teaching methods, questions a learner might ask, mistakes and possible remediation)
Studies cited in Game report show there is great potential for games and simulations to help players increase higher order thinking skills, problem solving ability and goal directed improvement. Increase in control over learning seems to be a permanent feature in games and simulations.
References
Bonk, C. J. and Dennen, V. P. (2005) Massive Multiplayer Online gaming: A Framework for Military Training and Education
Advanced Distributed Learning
http://web.archive.org/web/20080112111128/www.adlnet.gov/technologies/tutoring/index.aspx
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